// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

#pragma once
#include <memory>

#include "gfx-lut.hpp"
#include "obs/gs/gs-effect.hpp"
#include "obs/gs/gs-texture.hpp"

namespace streamfx::gfx::lut {
	class consumer {
		std::shared_ptr<streamfx::gfx::lut::data> _data;

		public:
		consumer();
		~consumer();

		std::shared_ptr<streamfx::obs::gs::effect> prepare(streamfx::gfx::lut::color_depth             depth,
														   std::shared_ptr<streamfx::obs::gs::texture> lut);

		void consume(streamfx::gfx::lut::color_depth depth, std::shared_ptr<streamfx::obs::gs::texture> lut,
					 std::shared_ptr<streamfx::obs::gs::texture> texture);
	};
} // namespace streamfx::gfx::lut
